Museum & Cultural Technology Studio
Exhibits people move through, not past.
Interactive Museums designs and builds touch, motion, projection, and AR/VR exhibits for museums, science centres, and heritage sites — technology built for public space, shaped around your collection.
Photo: Anthony O'Neil, CC BY-SA 2.0, via Wikimedia Commons
What we do
The exhibit is the technology. The technology should disappear.
Most museum visitors don't come to look at a screen — they come to look at a collection. Our job is to build the touch wall, the projection, the sensor floor, or the AR layer so well that it feels like part of the room, not a piece of equipment bolted onto it.
We work directly with curators, educators, and exhibit designers from the first sketch through years of after-opening support — hardware, software, content, and installation, handled as one project instead of four separate vendors.
Services
Thirteen ways to make a gallery interactive.
Interactive Walls
Touch-driven walls for wayfinding, timelines, and deep collection dives.
Projection Mapping
Turn architecture, objects, and dioramas into living canvases.
Augmented Reality Exhibits
Overlay stories, reconstructions, and detail onto real artifacts.
Virtual Reality Journeys
Send visitors somewhere the collection can't physically take them.
Interactive Floors
Motion-sensing floors that turn galleries into playgrounds for ideas.
Digital Collection Tables
Multi-touch tables for browsing archives at any resolution.
Gesture & Motion Exhibits
Hands-free, camera-based interaction built for accessibility and hygiene.
Smart Visitor Journeys
Check-in, wayfinding, and photo retrieval that removes friction from the visit.
Interactive Touchscreen Displays
Standalone touch kiosks for biographies, deep-dives, and single-object stories.
Digital Timeline
An interactive timeline visitors scrub through instead of reading top to bottom.
Interactive Maps
Wayfinding and geography, in a format visitors actually explore.
Interactive Holographic Experiences
Lifelike 3D figures and objects visitors can walk around, no headset required.
Interactive Games for Museums
Purpose-built games that teach through play, not through a screen full of text.
Why interactive
Built for visitors, curators, and the next ten years.
Engagement & Dwell Time
Visitors stay longer and remember more when they're doing something, not just reading something.
Accessible By Design
Low-mobility, low-vision, and neurodivergent visitors are considered from day one, not bolted on after.
Built For Public Space
Commercial-grade hardware and interfaces that hold up to thousands of hands a week.
Content You Control
Your curators and educators can update most exhibits without calling us first.
How we work
From first walkthrough to opening day.
Discover
We walk your space, meet your curators, and figure out what story needs telling, and where.
Design
Concepts, wireframes, and content plans you sign off before anything gets built.
Build
Hardware sourcing, software builds, and content production happen in parallel.
Install & Train
We fit it into your space and train your team to run and refresh it.
Support
Ongoing maintenance, content updates, and a real phone number when something needs attention.
What we build
Representative concepts across our services.
Interactive Walls
Natural History Orientation Wall
A lobby-scale touch wall guiding visitors from entrance to gallery, built around a live collection feed.
Augmented Reality
Heritage Site AR Trail
A phone-based AR trail that reconstructs a ruined wing, gallery by gallery, on visitors' own devices.
Interactive Floors
Children's Science Floor
A motion-sensing floor that turns basic physics into a playground for a young science gallery.
From the blog
Notes on planning and running interactive exhibits.
Planning
How to Choose the Right Interactive Exhibit for Your Gallery
Eight different technologies can tell the same story. Here's how to figure out which one actually fits your space, your collection, and your visitors.
August 28, 2026 · 6 min readAccessibility
Accessibility Isn't an Add-On: Designing Interactive Exhibits for Every Visitor
Adjustable text and a ramp aren't the finish line. Here's what accessible interactive design actually requires, from the first sketch.
August 14, 2026 · 5 min readTechnology
Projection Mapping 101: What Curators Should Know Before Saying Yes
It looks like magic in a showreel. Here's what actually has to be true about your space for it to work in real life.
July 22, 2026 · 5 min read