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InteractiveMuseums
A visitor wearing a VR headset inside an immersive lit installation

Virtual Reality Journeys

VR is for the places you can't rope off a corner for — a dig site, a demolished building, the deck of a ship that no longer exists. A headset takes one visitor there directly.

Photo: Plaksie, CC BY-SA 4.0, via Wikimedia Commons

Where it works

Common ways museums use this.

Inaccessible Sites

Let visitors stand inside a shipwreck, cave system, or excavation site.

Time Travel

Rebuild a demolished building or historical event visitors can walk through.

Fragile Collections

Give scale and context to objects too delicate to display in full.

Shared-Room Experiences

Multiple headsets in one gallery so groups and school trips go through together.

What's included

Built in, not bolted on.

  • Stand-alone headsets — no PC or console tethering needed
  • Guided or free-roam modes depending on the story
  • Staff dashboard to start, stop, and reset sessions between visitors
  • Comfort-first design: seated or bounded standing, no forced fast motion
  • Content refreshed for temporary exhibitions
  • Sanitising and turnaround workflow for headset hygiene

Good to know

Typical footprint
6×6 ft per headset station is a comfortable starting point
Install time
1–2 days for station setup, plus a staff walkthrough
Accessibility
Seated mode available; signage provided for motion-sensitivity guidance
Power & network
Mains power per station; network only for content updates

General guidance — every space is different. We confirm exact requirements after a site visit.

Let's talk about virtual Reality Journeys for your space.

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