Blog
Notes on museum technology, from the people building it.
Practical thinking on planning, accessibility, and keeping interactive exhibits running — not just launch announcements.
Planning
How to Choose the Right Interactive Exhibit for Your Gallery
Eight different technologies can tell the same story. Here's how to figure out which one actually fits your space, your collection, and your visitors.
Accessibility
Accessibility Isn't an Add-On: Designing Interactive Exhibits for Every Visitor
Adjustable text and a ramp aren't the finish line. Here's what accessible interactive design actually requires, from the first sketch.
Technology
Projection Mapping 101: What Curators Should Know Before Saying Yes
It looks like magic in a showreel. Here's what actually has to be true about your space for it to work in real life.
Technology
AR or VR? Picking the Right Reality for Your Story
They get lumped together constantly, but they solve almost opposite problems. Here's how to tell which one your exhibit actually needs.
Planning
What Actually Drives the Cost of an Interactive Exhibit
Not the flashy technology you'd expect. Here's where the budget really goes, and where it's safe to cut.
Family & Learning
Designing Interactive Exhibits Kids Actually Want to Touch
Bright colours and a big button aren't a strategy. What actually holds a seven-year-old's attention — and what loses it in ten seconds.
Maintenance
Life After Opening Day: Keeping Interactive Exhibits Running for Years, Not Months
The ribbon-cutting is the easy part. Here's what actually keeps an interactive exhibit working — and worth visiting — three years in.
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