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InteractiveMuseums
A visitor controlling a large wall display with a hand gesture, no touching involved

Gesture & Motion Exhibits

Some exhibits shouldn't need a touchscreen at all. Camera-based gesture control lets visitors wave, point, or step to interact — good for hygiene, good for accessibility, and it looks like magic to a seven-year-old.

Photo: Rooch84, CC BY-SA 3.0, via Wikimedia Commons

Where it works

Common ways museums use this.

Hygiene-First Interactives

Replace shared touchscreens in high-traffic children's or health-focused galleries.

Full-Body Play

Let visitors control an exhibit with their whole body, not just a fingertip.

Accessible Interaction

Give visitors with limited fine motor control a way to engage that a touchscreen can't offer.

Live Theatre & Events

Add gesture-triggered effects to gallery talks, workshops, and after-hours events.

What's included

Built in, not bolted on.

  • Camera-based tracking — no wearables or controllers
  • Calibrated for a range of heights, ages, and abilities
  • Works standalone or layered onto an existing wall or floor exhibit
  • Custom gesture sets built around your content
  • Low-touch maintenance — no buttons or screens to wear out
  • Ready-made content library plus fully custom builds

Good to know

Typical footprint
Depends on the host exhibit — wall, floor, or standalone frame
Install time
1–3 days including gesture calibration
Accessibility
Designed as an accessibility-forward interaction method
Power & network
Standard mains power; network optional

General guidance — every space is different. We confirm exact requirements after a site visit.

Let's talk about gesture & Motion Exhibits for your space.

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